Last month I watched a 12‑minute livestream of a popular UK esports tournament streamed directly to players’ phones. The audience was 45,000, all connected via a single app that let them place bets, comment, and watch real‑time stats.
Last month I watched a 12‑minute livestream of a popular UK esports tournament streamed directly to players’ phones. The audience was 45,000, all connected via a single app that let them place bets, comment, and watch real‑time stats.